There’s practically no difference between the rules of online craps and its land-based counterpart. What is different, however, is the feel of the game: you won’t be holding the dice in your hands, you won’t feel it roll in your palm, and you can’t employ any sneaky “dice roll technique” that your friend taught you. This means its pure craps without any possibility of cheating!
The basic premise of the game is for a player to pick a bet, roll the dice, and win or lose according to the player’s chosen wager condition.
Sounds confusing? Well, it sort of is: there are about 40 types of bets that could be made in a craps table. We will tackle all of these in a little while. The good news is, two of these bets are beginner friendly and give players high possibilities of winning. For now, these two bets are all that you need to know.
Passline Bet: The passline bet is perhaps the simplest bet you can make in craps. This wager pays for even money, which means you simply double your money in the occurrence of a win.
To make the passline bet, you must simply wager an amount on the passline before the shooter clicks the roll dice button. This dice roll is known as the “come out roll.” You will instantly win if the dice roll results in a 7 or 11. If the result is 2, 3, or 12, you lose your wager. If the dice roll comes out as 4, 5, 6, 8, 9, or 10, that value then is considered to be the “point number.” The shooter would then continue on rolling the dice. In order to win, the dice must give a value equivalent to the point number before the shooter rolls a 7. Otherwise, you’ll lose, and the opportunity to bet and click on the roll dice button is passed onto the next player.
Odds Bet: If you’re new to craps, the passline bet is the only wager you need to use. However, if you’re a little bored with the passline bet, and would want a little more excitement, the odds bet is your next best choice. Payout is based on true odds, which means that the difficulty of getting that roll equates to how much you would win.
To make an odds bet, simply follow all the steps in making a passline bet. When and if a point number is established, you can make the additional wager for the odds bet. The win conditions are the same, which is for the dice to result in the point number before a seven. What differs with the odds bet is the profit you would gain by winning. A four or ten gives you a 2:1 payout. A five or nine will give you a 3:2 payout. And if the point number is a six or eight, the payout would be 6:5.
Other Easy Craps Bets
Don’t Pass Bet: As its name suggests, the don’t pass bet is the inverse of the passline bet. Like the passline bet however, you must make this wager before the shooter clicks the roll dice button. If the come out roll is a seven or eleven, you lose your bet. If that dice roll results in a two or three, the player wins. If the roll is a 12, the round is considered a draw (the player retains the money they wagered, but wins nothing).
When and if a point number is established, the don’t-pass-bettor wins if a seven comes before the dice values result in the point number, and loses otherwise. The odds bet can also be used with the don’t pass bet.
Come Bet: This craps bet is similar to the passline bet, with the only difference fact that the bet must be made after making the come out roll. A player wagers on the come bet after the first roll / come out roll has been made. After betting, the procedure is that of the passline bet: with a 7 or 11 you instantly win the pot, and with a 2, 3, or 12 you instantly lose. Dice rolls of 4, 5, 6, 8, 9, or 10 will establish a point number — and as in a passline bet, you win if this number appears before a seven.
Don’t Come Bet: This is the inverse of the come bet, which means it is similar to the don’t pass bet. This bet must be made after making the come out roll. The don’t come bet succeeds if the roll results in a 2 or 3, and achieves a draw on a 12. The bettor loses if the dice value is 7 or 11. When a point number is made, the bettor wins if a seven appears before rolling the point number.
Advanced Craps Bets
These bets have lower percentages of winning. They are used in special cases, as a part of strategy. It is listed here in order to make you more familiar with the terms, but we recommend that you don’t even go near these bets if you are just beginning.
Single Number Bets: 2, 3, 4, etc. are bets that rely on a single shot of dice from the shooter. The bettor wins if the number appears on that roll, and loses if not.
Hi-Lo: A single shooter bet, succeeds if the dice roll results in a 2 or 12.
Craps: Another single shooter bet, wins if the dice is valued at 2, 3, or 12.
Field: A single shooter bet, wins if 2, 3, 4, 9, 10, 11, or 12 results from a single roll.
Hard Way: A multi-roll bet, wins if the dice come up with identically-faced 4, 6, 8, or 10 (e.g. 2 and 2 to make 4, 3 and 3 to make 6) before a 7 appears, or before easy way rolls appear. (See easy way bets.)
Easy Way: A multi-roll bet, wins if the shooter rolls a 4, 6, 8, or 10 with non-identical valued dice (e.g. 3 and 1 to make 4, 1 and 5 to make 6) before a 7 appears, or before a hard way roll appears. (See hard way bets.)
Place and Buy Bet: Much like the single number wagers, but is on a multi-roll basis. The bettor wins poor odds on a place bet if the number chosen appears before a 7 is rolled. The buy bet offers true odds, but a percentage of commission is charged.
Lay Bet: The opposite of the buy/place bet, the bettor wins if a 7 is rolled before the number picked appears. The lay bet pays true odds, but a commission (usually a percentage of the original wager) is charged.